Tag: interactions

Closing out the series introducing design patterns the guys discuss behavioral design patterns. These deal with communication between entities. They provide easy and flexible communication between objects.

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While it is not an exhaustive list everything from interacting with others to interacting with databases, to changing specs mid project, and misunderstandings about how business works are covered. These are the sort of critical mis-communications and non-optimal behaviors that distinguish a less experienced and less professional developer from those that have played the game a while and gotten some life experience. Being aware of these will help improve your employer’s (and fellow coworker’s) perception of you, as well as steer you away from problems that can cause you grief later.

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