Time is the resource we are least able to get more of. It's a far more complicated topic than most examinations of it will lead you to believe. This episode focusses on things that are obvious but still burn through your time. Each alone is not much but when combined or allowed to snowball they contribute heavily to poor time management.
Object Oriented Programming has four major principles: Abstraction - using a focused representation of an actual item, Encapsulation - hiding the internals of an object, Inheritance - reusing code from an existing object, and Polymorphism - one name, many forms.
A good portion of the content was derived from Brad and Debra Schepp's book 'How to Find a Job on LinkedIn, Facebook, Twitter, and Google+'. Will and BJ look at using social media for networking and connecting with others in the industry, keeping up on the current trends, and becoming a resource for others. Social media changes rapidly so this episode will mostly keep it to strategies that will help you no matter the platform with as few specific references as possible.
Others value of your time such as bosses, coworkers, friends, and family is determined by the value you place on your time. Find fulfillment in what you do by living purposefully and better contribute to the world around you. By increasing the value of the time you have you will be able to spend more time doing the things you value. Time is a commodity and you can have more value with less time spent.
Automation helps to get rid of repetitive task and allows you to do things even when you are not present. You are able to react to changing conditions when they occur and make sure systems stay up when the cost of failure is high. This could include non-critical system failures that could lead to cascading failures in critical systems. It also avoids interruptions of higher priority tasks when the workforce is limited.
The second half of starting a new development job talks about what not to do during your first week of a new job. You want to come in and make a good first impression. These are seven things that will hinder building a good first impression.
Going in to your first week of a new job you need to have a plan. It makes you look more experienced and helps boost your confidence. Also you will build a good first impression. In addition establishing rapport early helps keep you from losing motivation.
We use non-verbal cues to reinforce our communications. They can help us show our emotional state, level of interest in a topic, and regulate the flow of conversations. This episode will focus heavily on understanding the different types of non-verbal communication and what they can mean, discuss some of the patterns that can be seen, and end explaining how non-verbal cues can miscommunicate intentions or how to avoid sending the wrong message.
Closing out the series introducing design patterns the guys discuss behavioral design patterns. These deal with communication between entities. They provide easy and flexible communication between objects.
From tutorials to ReadMe to product instructions producing How To content creates challenges not found in other content we write as developers.